This is one of a series of books that elaborates the narrative behind the MMORPG, World of WarCraft. I was delightfully surprised by the quality of writing in the book. Golden is a talented author, worthy of the awards and recognitions she has received. In the past when I've read books associated with TV series, movies, and now computer/video games (although this is the first book of that sort I've attempted) I have been disappointed. Often they are just commercial products to profit from the popularity of media phenomenon. I'm delighted this is different! It reads very well and is an engaging story. I think that even if you were not a player in WoW you could read and enjoy the story. It is about leadership, power, corruption, and good intentions; all universal themes in literature!
As a WoW play I found this affecting me in two ways--first, I have begun to observe and understand more as I am "in game." Now much of the landscape and "decor" have significance that I was overlooking. As a reader I was able to read the book with much greater depth--understanding the gaming experience upon which the story is built. I found myself flying around Orgrimmar looking for the skull and armor of Mannoroth.
As a teacher/reader I am convinced about the value of knowing about this body of literature and seeing out similar titles for other games. The young people in our schools are passionate about their games. We need to use this passion in helping them to develop advanced reading skills. It is also likely that we can help them move into other literature, perhaps some more aligned with the accepted canon, if we prove ourselves trustworthy. Having familiarity with these sorts of titles will provide those sorts of credentials.
I must note the experience I had in real life while reading this book. I was in Pagosa Springs, Colorado relaxing in the hot springs (strongly recommend you plan some time here if you are in the area!) and had this book with me. Multiple individuals and families initiated conversations with me because of the World of Warcraft logo on the front of the book. Two teen-aged boys and their parents were the first to initiate a conversation. They boys were elbowing their parents in the pool--I'm assuming because they saw me as an example of an adult sanctioning WoW. We talked about their game play. Both boys had fallen away from WoW and were now more interested in Minecraft and other games. (I could only think that probably the problem here was related to not having a spectacular guild like mine! Inevitable Betrayers--you're the best!) In every pool I ran into others who wanted to talk about the WoW phenomenon. This included a woman of my age (nearing retirement) who talked about her friend who played almost every moment outside of work. The power of books!!! It never occurred to me that simply carrying a book with a WoW logo would open the way to multiple conversations and entry into a rich community of human citizens as I moved casually through the world.
I recommend this as a good choice for anyone who has contact with gamers. Grandparents--it will open the doors into understanding the virtual lives of your grandkids, teachers--it will help you in multiple ways as you try to encourage your charges in their literacy development, parents--it will help initiate lively conversations with otherwise reticent children, citizens--you'll develop casual conversations and be granted entry into a community that is astonishingly large! At it's height there were approximately 12 million players. Currently there are approximately 6.8 million (http://www.statista.com/statistics/276601/number-of-world-of-warcraft-subscribers-by-quarter/). It still remains the most popular PC game in the world (also from statista). There is real power here that all of us need to understand and appreciate. This novel will help the non-players do so.
This was originally reading log to share with teachers. It has evolved into both a reading log and some essays connection my reading to contemporary issues and my personal travels. My reading is very eclectic as you will see.
Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts
Saturday, September 13, 2014
Wednesday, January 2, 2013
Cold Days: A Novel of the Dresden Files, by Jim Butcher
2012, ROC
My son and I read the Dresden Files books as they arrive. I saved this one for his Christmas present. He finished it in 3 days as did I (even while I was leveling up in WOW).
My son perhaps said it best "Everything you'd want in a Dresden book."
It is filled with magic and feats of daring combined with thoughtful explorations of motivations and politics. It is also infused with humor. Butcher is one of the few authors who continues to surprise me. My son agreed--we were both caught off-guard by the ending. I won't spoil it, but if you are able to anticipate what is to happen I will award you a badge of foresight.
This is a book I would easily recommend to adolescents. It particularly will fit students who are drawn to fantasy/adventure and quest literature. It could easily be used in coordination with game-based learning. There had been a video game (RPG) version as well as a one season television series. He also had a series of comic books based on the Dresden characters. For you graphic novel/comics students this would be a leveling up.
Why am I such a fan? First, Butcher himself has a great take on becoming a writer and the work ethic necessary to reach goals. Anyone who needs "inspiration" should look at what Butcher says about these topics. Secondly, Butcher has extremely complex characters. Although good and evil are at constant war, most of his developed characters have a mix. It is excellent character development and can help adolescents and young adults explore roles and decisions. Finally there is Harry Dresden himself. He's funny, in a way that will appeal to many readers, especially adolescent and young adult males. But, as a mature woman I can also appreciate the humor.
I'm looking forward to the next book in the series. Butcher suggests that he's hoping for 23 books in the series. Cold Days is #14. I'll try and be patient while waiting. Maybe I'll try one of the comics to tide me over. But, I have a reading assignment--look for A Confederacy of Dunces in my next review. (My book club's choice.)
My son and I read the Dresden Files books as they arrive. I saved this one for his Christmas present. He finished it in 3 days as did I (even while I was leveling up in WOW).
My son perhaps said it best "Everything you'd want in a Dresden book."
It is filled with magic and feats of daring combined with thoughtful explorations of motivations and politics. It is also infused with humor. Butcher is one of the few authors who continues to surprise me. My son agreed--we were both caught off-guard by the ending. I won't spoil it, but if you are able to anticipate what is to happen I will award you a badge of foresight.
This is a book I would easily recommend to adolescents. It particularly will fit students who are drawn to fantasy/adventure and quest literature. It could easily be used in coordination with game-based learning. There had been a video game (RPG) version as well as a one season television series. He also had a series of comic books based on the Dresden characters. For you graphic novel/comics students this would be a leveling up.
Why am I such a fan? First, Butcher himself has a great take on becoming a writer and the work ethic necessary to reach goals. Anyone who needs "inspiration" should look at what Butcher says about these topics. Secondly, Butcher has extremely complex characters. Although good and evil are at constant war, most of his developed characters have a mix. It is excellent character development and can help adolescents and young adults explore roles and decisions. Finally there is Harry Dresden himself. He's funny, in a way that will appeal to many readers, especially adolescent and young adult males. But, as a mature woman I can also appreciate the humor.
I'm looking forward to the next book in the series. Butcher suggests that he's hoping for 23 books in the series. Cold Days is #14. I'll try and be patient while waiting. Maybe I'll try one of the comics to tide me over. But, I have a reading assignment--look for A Confederacy of Dunces in my next review. (My book club's choice.)
Friday, December 28, 2012
The Exiled Queen, by Cinda Williams Chima
I continue to enjoy this series, The Seven Realms. It is fantasy with a medieval setting. Lots of horses and a feudal sort of society. Political intrigue and a struggle to retain/grasp power in the Seven Realms is the unfolding story. Although the plot line is familiar to fantasy readers, Chima does a nice job of making the story fresh with engaging characters who have enough development to keep sophisticated readers engaged.
The queen-to-be, Princess Raisa, has gone undercover to escape a planned marriage (I'm going to try and avoid spoiling the plot line of the first book, The Demon King. Meanwhile, the other major characters Han Alister, Hayden Fire Dancer, Amon Byrne, and Micha Bayar all end up together with Raisa (in disguise as Rebecca Morley) at the magic and military schools at Oden's Ford.
The love triangle (or is in a quadrangle?) between Raisa, Han and Amon continues with "doomed" love between them all. The fourth in the mix is Micha Bayar and he continues to play a part in the connection between the young protagonists in the book.
Of course there is magic involved. Han, Fire Dancer, and Micha are gifted magicians while Raisa and Amon are not. Much of the plot that keeps the reader going is how Han is learning about his magic and dealing with other magicians who would like to use him for their own purposes. Han has the Demon King's amulet as his magic "piece." The implication is that he is the heir to the Demon King's great powers. The Bayar's would like to regain the piece and its power.
While Han is learning about his magic, Raisa is learning about fighting and how to lead her country. There is a sort of "King Arthur" flavor to her learning about her kingdom in the role of a citizen rather than leader.
I will be finishing the series and will let you know if it falters. Otherwise, assume that I still find it worth recommending to young readers who enjoy fantasy. I think it would be a great recommendation to young adults who play World of Warcraft of League of Legends. The plot/settings will resonate with the video games they play and will encourage some reading.
The queen-to-be, Princess Raisa, has gone undercover to escape a planned marriage (I'm going to try and avoid spoiling the plot line of the first book, The Demon King. Meanwhile, the other major characters Han Alister, Hayden Fire Dancer, Amon Byrne, and Micha Bayar all end up together with Raisa (in disguise as Rebecca Morley) at the magic and military schools at Oden's Ford.
The love triangle (or is in a quadrangle?) between Raisa, Han and Amon continues with "doomed" love between them all. The fourth in the mix is Micha Bayar and he continues to play a part in the connection between the young protagonists in the book.
Of course there is magic involved. Han, Fire Dancer, and Micha are gifted magicians while Raisa and Amon are not. Much of the plot that keeps the reader going is how Han is learning about his magic and dealing with other magicians who would like to use him for their own purposes. Han has the Demon King's amulet as his magic "piece." The implication is that he is the heir to the Demon King's great powers. The Bayar's would like to regain the piece and its power.
While Han is learning about his magic, Raisa is learning about fighting and how to lead her country. There is a sort of "King Arthur" flavor to her learning about her kingdom in the role of a citizen rather than leader.
I will be finishing the series and will let you know if it falters. Otherwise, assume that I still find it worth recommending to young readers who enjoy fantasy. I think it would be a great recommendation to young adults who play World of Warcraft of League of Legends. The plot/settings will resonate with the video games they play and will encourage some reading.
Friday, July 8, 2011
The Malifex, By Steve Alton 2002
I've long been a passionate reader of anything related to King Arthur and especially Merlin. This book takes the Arthurian legend into the present with new heroes and wizards. The main character, Sam, a notable gamer, turns out to be the new Arthur. With his supporting wizard, Amergin.
The plot is engaging and the characters are relatively well developed. It helps a lot to have background knowledge about the Arthurian legends, the British countryside, and things magical. Students who have read The Hobbit, and watched or reading the Lord of the Rings trilogy will feel comfortable with the necessary background knowledge. There is a second book with the same characters available The Firehills.
I had picked this up as a book I might recommend to gamers. It is a possibility, but the video gaming plot threads are minimal. Gamers who like the magical themed games or LOTR game will find the book engaging.
The book is recommended primarily for grades 5-8 and I agree with that. The readability estimates by Perma-Bound are around mid-5th grade. The main character's age is not made explicit. However, he is old enough to have a romantic interest in his companion in adventure--Charly (Charlotte).
The plot is engaging and the characters are relatively well developed. It helps a lot to have background knowledge about the Arthurian legends, the British countryside, and things magical. Students who have read The Hobbit, and watched or reading the Lord of the Rings trilogy will feel comfortable with the necessary background knowledge. There is a second book with the same characters available The Firehills.
I had picked this up as a book I might recommend to gamers. It is a possibility, but the video gaming plot threads are minimal. Gamers who like the magical themed games or LOTR game will find the book engaging.
The book is recommended primarily for grades 5-8 and I agree with that. The readability estimates by Perma-Bound are around mid-5th grade. The main character's age is not made explicit. However, he is old enough to have a romantic interest in his companion in adventure--Charly (Charlotte).
Labels:
Arthurian Legend,
Britain,
fantasy,
video games,
Younger adolescents
Friday, June 10, 2011
Gamer Girl, by Mari Mancusi
This 2008 book was recognized by YALSA as a "quick pick for reluctant readers." I expect that this is a good designation. The book is recommended for grades 6-10 although I expect 9 & 10 are a bit of a stretch. The plot is pretty predictable, although I am drawn to the main character. She has more gray areas than you would expect with a predictable, quick read, designed to appeal to gamers, Manga fans, and Goths. I will be recommending it to many 6th-8th graders who are drawn to these topics. It's an easy read, but deals sensitively with a variety of issues that many pre-teens and teens have to face: moving schools, divorce, bullies, cliques, Manga, isolation, and video games.
I also think I will be picking up one of Mancusi's vampire books to see if they are well written and appealing. I've been using my Nook to read new releases an hour a day at Barnes and Noble. I often sit in chairs that face the new YA and SciFi sections. Vampire fiction completely dominates the shelves. Right now I'm reading the new Sookie Stackhouse vampire book (the series upon which True Blood is based). For almost a year now I've been complaining about how much vampire fiction I'm having to read. It looks like I'm going to have to get used to it. Hopefully Mancusi will add an interesting twist--maybe a gamer vampire!
I also think I will be picking up one of Mancusi's vampire books to see if they are well written and appealing. I've been using my Nook to read new releases an hour a day at Barnes and Noble. I often sit in chairs that face the new YA and SciFi sections. Vampire fiction completely dominates the shelves. Right now I'm reading the new Sookie Stackhouse vampire book (the series upon which True Blood is based). For almost a year now I've been complaining about how much vampire fiction I'm having to read. It looks like I'm going to have to get used to it. Hopefully Mancusi will add an interesting twist--maybe a gamer vampire!
Labels:
3 stars,
bullies,
cliques,
divorce,
manga,
video games,
Younger adolescents
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